![]() ![]() There are also other ways to finish battles than slaughtering the enemy army: each army starts with one or several capture points (represented by camps), so if you outnumber the enemy or are that good at commanding cavalry, you can go for that as capturing the points ends the battle. ![]() Once you break a unit, it’s broken for good and not just retiring for five meters before getting back into the fray. If you want to build it in another province as well, the new instance is going to be more expensive.Ī lot of features in battles are designed to avoid the pitfalls of the latter day Total War. You build a Crop Farming building since it provides bonuses per farm. So, for example, thy new province has three crop farm features. You can build up to eight buildings in a province, and most buildings have three or more upgrades. Speaking of provinces: each of them has a town where you build stuff and settlements, features, and goods that provide special resources and bonuses. Rejoice, oh people, for the king invented brothels Stockpile too much and face inflation! You better spend that money improving provinces. Similar limitations exist for unit recruitment (with a very Europa Universalis-esque recruitable population pool), collecting books to level up your characters, and even gold. What happens when you get your tenth province? Well, you reap much-reduced benefits from it, that’s what. The number is also important, because each knight can govern a single province. You can’t switch them out on the go the ones you kick out are gone permanently. ![]() But you only get eight of the knights plus your king, so choosing the right mix is very important. ![]()
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